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Aion offers a choice of four classes for starting players, who then at level 10 advance to two further specialized classes.
// Classes
Aion offers a choice of four classes for starting players, who then at level 10 advance to two further specialized classes.
Warrior Warriors specialize in close combat, utilizing their great physical strength and prowess. They exhibit a wide range of dazzling battle skills other classes cannot perform, though Warriors are relatively easy to play.
Gladiator A Gladiator lives and dies by the sword. They are skilled in using a variety of weapons and can master a mixture of fighting techniques tailored to the characteristics of their weapons.
Templar The Templar acts as a guardian, fighting with a sword in one hand and a shield in the other. Templars can use a chant or incantation to protect and heal allies, but also serve as front line fighters.
Scout Scouts provide the best variety of play styles of all the basic classes. They benefit from great agility and can make speedy attacks, though how well they perform varies, depending on the player. The scout is an extremely versatile class.
Ranger Rangers are expert archers and are a natural with a bow. They are also capable of using other weapons like swords and daggers, and are adept at observing and utilizing their surroundings. They can survive in the harshest of environments.
Assassin The assassin is an expert in silent movement and quick termination of the given target. Though not considered true warriors, Assassins are valued for their deadly skills and stealthy nature. Their skills are considered formidable.
Mage Mages rely on their mastery of magic to deal large amounts of damage at long range. They are comparatively weak at close combat, and it is important for them to learn how to divert and evade the enemy.
Sorcerer The Sorcerer follows the path of magic, mastering the elements of water, fire, air and earth. They channel powerful magic in combat through their understanding of the true nature of the Aether. A Sorcerer's talents have single-handedly turned the tide of battle.
Spiritmaster Spiritmasters use the power of the Spirits to strike fear in the enemy’s heart, and have the capability of summoning pets to turn the tide in combat. By all accounts, the path of the Spiritmaster is one of the more testing paths to journey.
Priest Priests specialize in healing magic and can use long-range spells to help allies and hinder the enemy. While Priests are more than capable of engaging in melee combat, they can use healing and protection spells to aid allies in battle.
Cleric Clerics follow the path of healing, using the power of magic to fortify an ally’s body and heal their wounds. They even have the power of resurrection, and are formidable opponents in close combat with a mace and shield.
Chanter A Chanter’s ethos is duty and faith. Infused with a fierce discipline, Chanters use mantras to strengthen allies and raise their morale, and can grow powerful enough to affect the outcome of an entire battle.
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The Priest is arguably the backbone of any successful party. Their ability to keep friends alive even in the direst of circumstances cannot be underestimated, and Priests can be absolutely vital in ensuring groups survive against the more pressing challenges in Atreia. Who would go into battle without a trustworthy Priest by their side?

Dying comrades can be brought to full health in a heartbeat, and deadly poisons cured just as they were about to snatch their victims away from their friends and family... all accomplished by the fair hand of a kind and benevolent Priest.
Once a Priest has learned and fully understood the intricacies of their class, they will be given two new paths to choose from: that of the Cleric and the Chanter.
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Mages are at once incredibly powerful and yet exceptionally vulnerable—able to deal out terrifying, awe-inspiring levels of damage, while taking little in return. They have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over ranks of the enemy. They can even speak to the shattered planet, calling forth roots to bind enemies in place.

However, as mentioned, Mages are also extremely weak, and must learn to evade whenever possible. As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defenses of the subject are so very limited.
Once a Mage has survived the fragile existence of their first few months, they may find themselves able to choose one of two areas of expertise: the path of the Sorcerer and of the Spiritmaster.
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If the Warrior is about grit, power and sheer strength, then Scouts concern themselves more with speed, agility and awareness. They dress in light armor, making them vulnerable... when they can be hit. Scouts are complex men and women that require a delicate touch and measured approach. Once they learn their inherent strengths and weaknesses, Scouts can become formidable opponents indeed!

After the scout has reached the required level of ability, they will be able to choose one of two classes to specialize in: the Ranger or the Assassin.
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Fearsome and hulking, a Warrior's way is found more through brute force and great resilience than guile and trickery. However, do not be fooled into thinking Warriors are only brainless, or simple-minded. A Warrior bears the brunt of the attack and can reply with tremendous force and power. Do not fail to appreciate what they can do for your group.

Though your first steps may be relatively easy to master, Warriors must fully dedicate both body and mind to fully understand the powerful skills they'll later be taught. A great many Warriors have walked the lands, but only the strongest and most dedicated can truly survive in this world.
Once a Warrior reaches a certain level of proficiency, they will see their path end and split into two distinct and new routes: those of the Gladiator and of the Templar.
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